About

I’m a materials engineer focused on wearable products. My background is in material physics and physics, and the work I care about most happens when material behavior, product stability, and user experience start pulling on one another.

I’m drawn to problems that look small until people use the product: whether a surface stays consistent, whether a part still feels comfortable after time, whether a material choice adds friction, and whether an engineering compromise still makes the everyday product better.

What I work on

I work where materials stop being properties on a page and become product decisions: materials development, product stability, coating decisions, characterization, and trade-offs across cost, manufacturability, and user expectations.

How I think

I start with one question: what will the user actually notice? Then I work backward to the material issue, the constraints, and the evidence needed to decide without overstating the signal.

Why wearable products

Wearables are unforgiving in a useful way: they touch skin, move with the body, collect sweat, get stored casually, and are judged repeatedly. A small material choice can change comfort, stability, appearance, or cost all at once.

Outside work

Running has become one way I test my own attention to product experience. A long run exposes pressure, movement, fatigue, awareness, and whether a product can quietly disappear into the background.